Checkpoint 1 · What fills a session when few cards are due

What fills a session when few cards are due

Eight ideas to evaluate for what shows up when a session has room to spare. Rate each one, add a note if you want, press Submit once at the bottom. Nothing is built until you pick.

8 ideas Reviewer: Frank
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Ideas

Eight ideas to evaluate

Tap an answer on each row, add a note if you want, then press Submit to Claude once at the bottom of the page.
1
F1 — Reversed card
A seen vocabulary word shows its English side first; you recall the Indonesian word, then flip. Same card, same audio, no FSRS change: the reversed showing is a practice pass, not a review, and never moves the due date. Build: about one lane-day (a "practice" flag on the deal + one renderer switch).
2
F2 — Example sentence with the word highlighted
Instead of the headword, you see one of the word's example sentences with the target word highlighted; tap to reveal the meaning of the highlighted word in context. Uses the six examples every enriched sense already carries. Practice pass, no due-date change. Build: about one lane-day.
3
F3 — Cloze on a seen word
The example sentence with the target word blanked; you type or tap the word (the Context Fill game already has this mechanic). Practice pass. Build: half a lane-day (re-use Context Fill's cloze on the carousel).
4
F4 — Audio-first recall
You hear the word (or the example) before seeing anything; recall the meaning, then reveal. Uses the clips already rendered. Practice pass. Build: half a lane-day.
5
F5 — Shorter sessions instead of filler
When fewer cards are due, the session is simply shorter; the count line says "8 due today". No practice passes at all. Build: two hours (the loader stops filling; the home screen copy changes).
6
F6 — Fill with new words instead of early reviews
The gap is filled from the Coming Up queue (new words) rather than reviews pulled forward. Learners meet new words faster; the daily new-word budget still caps it. Build: two hours (the loader prefers the intake queue for filler).
7
F7 — Mixing rule
If practice passes exist (F1–F4), how they mix into a session: a fixed share, or only when due cards run out.
8
FX — Anything else
Free text: an idea not listed, or how this should feel.